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Unity cloud build vs manual source control
Unity cloud build vs manual source control





My Ideas so far where using Unity Cloud Build (as we already have Unity plus and Teams advanced) or using Github Actions and source controlling it via a Git repository. They have the "work" of uploading the game via the second webappīecause of these concerns I wanted to automate this process.The developers all build the Games on their dev Machines which "locks" the PC from any other use / further development.This upload happens through a separate Page I set up for the various Developers we have in the Team. I am currently showing those Games via WebGL on a Website that requests the data files (wasm, data etc.) from an Azure Blob Storage where I upload the files to. More or less those are multiple "minigames" that all have the same foundation.

unity cloud build vs manual source control

Im a currently working on mutliple Unity projects that share quite a lot of prefabs, scripts etc.







Unity cloud build vs manual source control