
My Ideas so far where using Unity Cloud Build (as we already have Unity plus and Teams advanced) or using Github Actions and source controlling it via a Git repository. They have the "work" of uploading the game via the second webappīecause of these concerns I wanted to automate this process.The developers all build the Games on their dev Machines which "locks" the PC from any other use / further development.This upload happens through a separate Page I set up for the various Developers we have in the Team. I am currently showing those Games via WebGL on a Website that requests the data files (wasm, data etc.) from an Azure Blob Storage where I upload the files to. More or less those are multiple "minigames" that all have the same foundation.

Im a currently working on mutliple Unity projects that share quite a lot of prefabs, scripts etc.
